When I first started working in 3D back in the days of Blender 2.7, I had one clear vision in my head: I wanted to create anime-style art in 3D — the kind of art where viewers couldn't tell whether they were looking at a 3D render or a hand-drawn 2D piece. That blurry line between the two mediums fascinated me.
The honest truth is, I never learned to draw 2D art well. So 3D became my only real path toward that anime aesthetic. I picked up Blender purely to chase that one goal — recreating the anime style I loved, but through a 3D pipeline.
Fast Forward to 2024
By 2024, I had gone through a good chunk of the Blender ecosystem and picked up several other tools along the way. There was a growing itch in the back of my mind — a feeling that I was ready, but I knew that feeling wouldn't turn into real confidence until I actually finished something and tested it.
So I started a personal challenge: 10 test projects, made purely to validate what I had learned. No client work, no pressure — just demos to prove the skills to myself. Bus Stand was one of them, currently saved in my PC under the RND/Project Bus Stand folder.
Where Did the Idea Come From?
Honestly, I don't fully remember the spark behind the concept. I just wanted to build something with an anime feel to it — and that was enough to get started. Once I showed it to a few people, the feedback was genuinely encouraging. That moment mattered a lot to me — it was proof that I could actually pull this off. It felt like my first real success in this direction.
Why I'm Sharing It Now
Ever since 2024, I've stayed attached to this project. When I built my portfolio website, this was the very first piece I wanted to showcase — and now, here it is.
I hope you like it as much as I enjoyed making it.
Curious about the pipeline? This project was built using Blender for modeling and rendering, Substance Painter for texturing, Photoshop for final touch-ups, and DaVinci Resolve for editing and color grading.